Educational Technology and Learning Design, Master of Arts
Admission
Admission to the M.A. in Educational Technology and Learning Design is selective. This program enrolls new students in the fall and spring terms only.
Application
Please see the Graduate Admissions page of this catalog for a complete listing of materials required to complete a graduate application.
The M.A. in Educational Technology and Learning Design program offers a 30-credit professional-focused curriculum. Students will be required to take five core courses (15 credits), four elective courses in their area of concentration (12 credits), and one capstone course (3 credits). Students can choose to embed a certificate program for the electives or individualize the electives to support the capstone study.
Program Curriculum
Code | Title | Credits |
---|---|---|
Core Courses (5) | ||
EDET 6005 | Learning with Emerging Technologies: Theory & Practice | 3 |
EDET 6010 | Media Literacies in Emerging Technologies | 3 |
EDET 6015 | Instructional Design for Online Learning Environments | 3 |
EDET 6020 | Issues and Ethics in the Digital Age | 3 |
EDET 6025 | Assessing Learning in Digital Environments | 3 |
Concentration Electives (4) | 12 | |
Capstone | ||
EDET 7020 | Capstone Project | 3 |
Total Credits | 30 |
Electives
Students can choose individualized electives, or they may embed one of the certificate programs below into their degree plan to satisfy its electives component. Degree program planning should begin before you enroll in electives.
- Advanced Certificate in Instructional Design and Emerging Technologies
- Advanced Certificate in Teaching and Training with Technology
- Advanced Certificate in STEM Education and Emerging Technologies
- Advanced Certificate in Emerging Media and Technology for the Arts
Students must apply to a certificate program separately.
Course Enrollment Sequence
The suggested course enrollment sequence for a part-time student beginning their program in the fall term is below.
First Year | ||
---|---|---|
Fall | Credits | |
EDET 6005 | Learning with Emerging Technologies: Theory & Practice | 3 |
EDET 6015 | Instructional Design for Online Learning Environments | 3 |
Credits | 6 | |
Spring | ||
EDET 6010 | Media Literacies in Emerging Technologies | 3 |
EDET 6020 | Issues and Ethics in the Digital Age | 3 |
Credits | 6 | |
Summer | ||
EDET 6025 | Assessing Learning in Digital Environments | 3 |
Elective 1 | 3 | |
Credits | 6 | |
Second Year | ||
Fall | ||
Elective 2 | 3 | |
Elective 3 | 3 | |
Credits | 6 | |
Spring | ||
Elective 4 | 3 | |
EDET 7020 | Capstone Project | 3 |
Credits | 6 | |
Total Credits | 30 |
Degree Program Planning
To begin planning your degree program, think about your long- and short-range goals and your area of focus. Your academic advisor can assist you in thinking through these goals/interests and the ways in which they can be made into appropriate electives. If you are considering doctoral study, you also should investigate the requirements of programs that interest you so that you can incorporate their requirements into your Master of Arts degree.
Degree program planning should begin before you enroll in electives.
Capstone
The last term of the program offers an opportunity for students to work collaboratively or individually on their capstone project. The capstone allows students to design a specific project, a small program, or a creative endeavor that would meet a clear need in their educational, community, or work environments.
Capstone projects must be completed and demonstrated using the instructor-approved student’s choice of online or emerging technology(ies), and must have a well-articulated statement of need, rationale, literature review and project design strategies (including a description of formative and summative evaluation techniques to be employed).
Upon completion, the Capstone documentation must include a written and video reflective statement on the design process and on the results of evaluation components. Capstone projects may be made accessible through a resource repository, at the student’s discretion, for the benefit of future students, thereby advancing knowledge in the field. Using a Creative Commons license is suggested. At the conclusion of their capstone, students present their projects at the Virtual Showcase.
The three credit capstone course is typically offered in the spring and fall.
In what ways do specific tools help us as learners demonstrate not only what we know, but our capacity to create, interact and collaborate across multiple settings? Understanding these new dynamics requires complex communicative understandings and collaborative skills.
Upon successful completion of this program, student should be able to:
- Consider the social, ethical and legal impacts of new technologies on our lives, individually and collectively.
- Explore the multiple, unfolding political and economic impacts of digital media as a transformative agent in the global civic and market arenas.
- Develop an understanding of how people learn in technology-mediated environments.
- Examine and evaluate learning that occurs in technology mediated environments, and the impact of digital tools, resources and learning design methods in these settings.
- Acquire the skills and capacity to identify, employ and evaluate technologically supported tools and learning design methodologies.
- Conduct original projects both individually and in collaborative faculty-student teams in order to expand knowledge in the field.