Teaching and Training with Technology, Advanced Certificate
Admission
Admission to this graduate certificate program is not competitive. Applicants must hold a bachelor’s degree from a regionally accredited institution.
Application Requirements
A complete application includes:
- Official transcript with proof of a conferred bachelor’s degree
Deadlines
Application deadlines do change from term to term. For specific deadlines, please see the Graduate Admissions Deadline page.
How to Apply
To apply, visit the SUNY Empire application portal and select Graduate: https://www.sunyempire.edu/application.html
Students may begin this 15-credit certificate in the fall or spring terms. The required courses and suggested sequence are as follows:
| Code | Title | Credits |
|---|---|---|
| EDET 6005 | Learning with Emerging Technologies: Theory & Practice | 3 |
| EDET 6015 | Instructional Design for Online Learning Environments | 3 |
| EDET 6025 | Assessing Learning in Digital Environments | 3 |
| EDET 6130 | Teaching and Training in Online and Blended Environments | 3 |
| Choose one (3 credits): | 3 | |
| Media Literacies in Emerging Technologies | ||
| OR | ||
| Digital Games Simulations & Learning | ||
| OR | ||
| Advanced Instructional Design with Multimedia | ||
| Total Credits | 15 | |
Upon successful completion of this program, students should be able to:
- Analyze the ways in which different learning theories inform the choices that educators make in planning, creating and facilitating learning experiences with new technologies.
- Demonstrate the ability to use technology tools and skills beyond traditional modes of production (products as material artifacts and commodities) to consider them tools of mediation, collaboration and design development.
- Compare different paradigms of knowledge, authority and control, and how they are manifested in different learning environments.
- Critique/evaluate existing technology and digital tool use.
- Design, disseminate and study the usability of technology tools that will be used by learners in one’s own work environment.
- Identify and incorporate digital tools that address needs of diverse learners, especially those with disabilities.
- Demonstrate understanding of issues of copyright, intellectual property rights, and creating work in online environments and open educational resource repositories.
