The Advanced Graduate Certificate in Emerging Media and Technology for the Arts is designed for artists, educators, trainers, and media professionals in education, the arts, nonprofit organizations, and workplace learning settings. This certificate program is ideal for professionals who want to integrate cutting-edge media arts into their practice, enhance their technical capabilities, and explore new ways of engaging audiences through interactive and immersive experiences.
Program members will explore theoretical frameworks including performance theory and interaction design, alongside applied fields such as media arts and educational gaming. Participants will gain expertise in emerging media technologies including augmented and virtual reality, artificial intelligence and AI-enhanced tools, social media and digital storytelling, or simulation and gaming. Through hands-on experience with various digital tools and interactive software, participants develop both technical skills and theoretical understanding of these technologies in contemporary cultural contexts.
Members will engage in design projects involving digital media creation, design thinking, interface design, learning experience design, or multimedia learning principles. They will develop technical proficiency including AI literacy and digital media skills essential for navigating today's rapidly evolving digital landscape.
As a culminating experience, members develop and present an interdisciplinary final project that demonstrates their technical and conceptual mastery. These interactive projects are designed to align with and advance their professional goals in education, artistic practice, or workplace learning contexts.
Program Delivery and Tuition Rate
This certificate program is delivered through online courses and is billed at the Non-MBA rate. This certificate accepts students for fall and spring terms only.
Students may begin this 12-credit certificate in the fall or spring terms. The required courses and suggested sequence are as follows:
Course List Code | Title | Credits |
EDET 6055 | Digital Media Arts & Technologies | 3 |
EDET 6065 | Emerging Media & the Arts: Theory & Practice | 3 |
| 3 |
| 3 |
| Digital Games Simulations & Learning | |
| |
| Teaching and Training in Online and Blended Environments | |
Total Credits | 12 |
Upon successful completion of this program, students should be able to:
- Understand performance theory, media arts, educational gaming technologies and the socio-cultural contexts in which performance or events and installations are designed and delivered.
- Integrate emerging technologies for computer mediated communication.
- Apply interface design within a controlled, yet organic and improvisational creative or digital immersive practice.
- Utilize digital tools that address needs of diverse learners, especially those with disabilities.